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Month: May 2013

Get Punched: PUNK’S NOT DEAD (PC)

May 27, 2013 by Alexander Young Leave a Comment

WALKING DOWN THE STREET, I GET PUNCHED. Much as such an act of unexpected violence would serve as an assault on the senses, every sensory interaction with Get Punched is an assault on the player: from the aggressive soundtrack to the predominantly black and pink visual theme; from the spurts of pixels that accompany scenery … [Read more…]

Posted in: Reviews Tagged: 8-bit, action, black, harsh, indie, mooosh, pink, zak ayles

Dreamcast Worlds: an Interview with Zoya Street

May 27, 2013 by Alexander Young Leave a Comment

Download OGG Most people would not give someone as rapturous a reception to the fact that they had an interest in the philosophy of science as Zoya Street did to me when I spoke to him about Dreamcast Worlds: A Design History: the typical reaction to this is a passive, borderline-sullen nod of acknowledgement or … [Read more…]

Posted in: Interviews Tagged: crowdfunding, dreamcast worlds, interview, science, writing, zoya street

On the inevitability of self-ingestion

May 6, 2013 by Alexander Young Leave a Comment

In this month’s Edge, a case was made by Tadhg Kelly against the general sense of dread that seems to accompany the news of moves such as the further incorporation of microtransactions into (typically EA) games and the borderline puritanical clamouring of “games are not what they used to be” from certain elements within the … [Read more…]

Posted in: Musings Tagged: business, edge, games, innovation, ontology, philosophy

Ikaruga (Dreamcast)

May 5, 2013 by Alexander Young Leave a Comment

The men and women of Treasure are sick, twisted individuals: again and again, they have managed to craft games that are incredibly compelling and forever demand just one more go, while remaining so horrifically hard that one starts to develop a captor-captive relationship with the fruits of the developers’ labours. Treasure, along with Cave, are … [Read more…]

Posted in: Reviews Tagged: dreamcast, ikaruga, shmup, treasure

Gravity Rush (PSVITA)

May 4, 2013 by Alexander Young Leave a Comment

Considering that the Vita has suffered from an unfortunate case of “let out to die” syndrome at the hands of Sony, there is something special about finding a Vita title that is not good simply because it exists on the platform, but rather good by virtue of its presentation, game mechanics and use of what … [Read more…]

Posted in: Reviews Tagged: action, gravity rush, ps, vita

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