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Killer is Dead: Suda dead on arrival?

July 27, 2013 by Alexander Young

I feel, as someone unfortunate enough to suffer from the affliction of the XY genotype, that I must state that at the outset and as explicitly as possible that I do not own a fedora: I’m a card-carrying feminist with the academic qualifications to back that claim up, or at least the ability to pay … [Read more…]

Posted in: Musings Tagged: japan, sexism, suda51

OUYA, Emulation and Coporate Ethics

July 3, 2013 by Alexander Young

The financially-flailing GAME has caused some consternation with the way in which it has decided to promote the new Android microconsole OUYA. Certain elements within the UK games enthusiast community have pointed to this being tantamount to encouragement to encouraging piracy of games, particularly through its billing of the SuperGnes emulator as an example of … [Read more…]

Posted in: Musings Tagged: emulation, ethics, game, ouya

I Don’t Like Cricket; I Love Novel Sports Simulation Games

June 29, 2013 by Alexander Young

Sports games should always be an easy sell: the task of the developers working on such games is simply to provide a workable implementation of an already well-known set of rules to fit around the limitations of any input devices that may be at one’s disposal in the course of playing games. For the most … [Read more…]

Posted in: Musings Tagged: brian lara, cricket, pc, review, sport

On the inevitability of self-ingestion

May 6, 2013 by Alexander Young Leave a Comment

In this month’s Edge, a case was made by Tadhg Kelly against the general sense of dread that seems to accompany the news of moves such as the further incorporation of microtransactions into (typically EA) games and the borderline puritanical clamouring of “games are not what they used to be” from certain elements within the … [Read more…]

Posted in: Musings Tagged: business, edge, games, innovation, ontology, philosophy

Randomness in rules

January 15, 2013 by Alexander Young Leave a Comment

Games are, at their most basic, little more than systems of rules; systems of conjunctions, disjunctions, conditionals, biconditionals and relations that provide structure to and set out the way in which a player is able to interact with the world. Using such-and-such an item will lead to an increase in a player character’s health; combining … [Read more…]

Posted in: Musings Tagged: encounters, items, randomness, rpgs
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