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Randomness in rules

January 15, 2013 by Alexander Young Leave a Comment

Games are, at their most basic, little more than systems of rules; systems of conjunctions, disjunctions, conditionals, biconditionals and relations that provide structure to and set out the way in which a player is able to interact with the world. Using such-and-such an item will lead to an increase in a player character’s health; combining … [Read more…]

Posted in: Musings Tagged: encounters, items, randomness, rpgs

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